AI Insights · Timothy · July 2022
Top 5 Cannabis Games on Android in the UK: Q2 2022 Performance
Explore the performance trends of the top 5 cannabis games on Android in the UK during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 cannabis-themed games on Android in the United Kingdom exhibited varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Bud Farm: Idle Tycoon from LDRLY Games showed a fluctuating revenue trend, peaking at approximately $7K in late March and then experiencing a gradual decline to around $3.2K by the end of June. Weekly downloads were highest in late March with 364K, but saw a significant drop-off to zero in mid-May. The game's active users also saw a downward trend, starting at 1.7K at the end of March and decreasing to 910 by the end of June.
Weed Inc: Idle Tycoon by Metamoki had a relatively stable revenue, hovering between $1.6K and $2.5K throughout the quarter. The game saw a notable spike in downloads in mid-April, reaching 2.9K, and another increase in early June with 2.7K downloads. Active users peaked at 7K in mid-April but declined to 3.9K by the end of June.
Cheech and Chong Bud Farm, also from LDRLY Games, experienced a steady revenue between $1.2K and $1.9K, with a slight dip in early June. Downloads were sporadic, with notable activity in mid-May at 267K but absent in several weeks. Active users started at 532 in late March and gradually decreased to 204 by the end of June.
Hempire - Plant Growing Game from LBC Studios Inc. maintained a consistent revenue, peaking at $1.9K in late May. Weekly downloads were highest at 1.2K in late March, but saw a significant drop to 338 by the end of June. Active users followed a similar trend, starting at 3.2K and declining to 1.8K by the end of the quarter.
Finally, Wiz Khalifa's Weed Farm by Metamoki showed the lowest revenue among the top 5, generally staying below $300 per week. Downloads had a brief peak at 373K in mid-May, but were absent in some weeks. Active users increased from 294 in late March to a peak of 855 in late May, before decreasing to 560 by the end of June.
For more detailed insights and further data, visit Sensor Tower.